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csharp5000字文献英文翻译

时间:2016-11-10 12:54:52 来源:免费论文网

篇一:五分钟搞定5000字-外文文献翻译

五分钟搞定5000字-外文文献翻译(转载)

2011-04-16 08:47:10

在科研过程中阅读翻译外文文献是一个非常重要的环节,许多领域高水平的文献都是外文文献,借鉴一些外文文献翻译的经验是非常必要的。由于特殊原因我翻译外文文献的机会比较多,慢慢地就发现了外文文献翻译过程中的三大利器:Google“翻译”频道、金山词霸(完整版本)和CNKI“翻译助手”。

具体操作过程如下:

1.先打开金山词霸自动取词功能,然后阅读文献;

2.遇到无法理解的长句时,可以交给Google处理,处理后的结果猛一看,不堪入目,可是经过大脑的再处理后句子的意思基本就明了了;

3.如果通过Google仍然无法理解,感觉就是不同,那肯定是对其中某个“常用单词”理解有误,因为某些单词看似很简单,但是在文献中有特殊的意思,这时就可以通过CNKI的“翻译助手”来查询相关单词的意思,由于CNKI的单词意思都是来源与大量的文献,所以它的吻合率很高。 另外,在翻译过程中最好以“段落”或者“长句”作为翻译的基本单位,这样才不会造成“只见树木,不见森林”的误导。

注:

1、Google翻译:

/6946901637944806

翻译时的速度:

这里我谈的是电子版和打印版的翻译速度,按个人翻译速度看,打印版的快些,因为看电子版本一是费眼睛,二是如果我们用电脑,可能还经常时不时玩点游戏,或者整点别的,导致最终SPPEED变慢,再之电脑上一些词典(金山词霸等)在专业翻译方面也不是特别好,所以翻译效果不佳。在此本人建议大家购买清华大学编写的好像是国防工业出版社的那本《英汉科学技术词典》,基本上挺好用。再加上网站如:google CNKI翻译助手,这样我们的翻译速度会提高不少。 http://dict.cnki.net

CNKI翻译助手,这个网站不需要介绍太多,可能有些人也知道的。主要说说它的优点,你进去看看就能发现:搜索的肯定是专业词汇,而且它翻译结果下面有文章与之对应(因为它是CNKI检索提供的,它的翻译是从文献里抽出来的),很实用的一个网站。估计别的写文章的人不是傻子吧,它们的东西我们可以直接拿来用,当然省事了。网址告诉大家,有兴趣的进去看看,你们就会发现其乐无穷!还是很值得用的。http://dict.cnki.net

篇二:毕业设计的5000字英文文献翻译

外文及翻译

英语原文 Android Application Fundamentals

Android applications are written in the Java programming language. The Android SDK tools compile the code—along with any data and resource files—into an Android package, an archive file with an .apk suffix. All the code in a single .apk file is considered to be one application and is the file that Android-powered devices use to install the application. Once installed on a device, each Android application lives in its own security sandbox: ? The Android operating system is a multi-user Linux system in which each

application is a different user.

? By default, the system assigns each application a unique Linux user ID (the ID is used only by the system and is unknown to the application). The system sets

permissions for all the files in an application so that only the user ID assigned to that application can access them.

? Each process has its own virtual machine (VM), so an application's code runs in isolation from other applications.

? By default, every application runs in its own Linux process. Android starts the process when any of the application's components need to be executed, then shuts down the process when it's no longer needed or when the system must recover

memory for other applications.

In this way, the Android system implements the principle of least privilege. That is, each application, by default, has access only to the components that it requires to do its work and no more. This creates a very secure environment in which an application cannot access parts of the system for which it is not given permission.

However, there are ways for an application to share data with other applications and for an application to access system services:

? It's possible to arrange for two applications to share the same Linux user ID, in which

case they are able to access each other's files. To conserve system resources,

applications with the same user ID can also arrange to run in the same Linux process

and share the same VM (the applications must also be signed with the same

certificate).

? An application can request permission to access device data such as the user's

contacts, SMS messages, the mountable storage (SD card), camera, Bluetooth, and

more. All application permissions must be granted by the user at install time.

That covers the basics regarding how an Android application exists within the system. The rest of this document introduces you to: ? The core framework components that define your application.

? The manifest file in which you declare components and required device features for

your application.

? Resources that are separate from the application code and allow your application to

gracefully optimize its behavior for a variety of device configurations.

Application Components

Application components are the essential building blocks of an Android application. Each component is a different point through which the system can enter your application. Not all components are actual entry points for the user and some depend on each other, but each one exists as its own entity and plays a specific role—each one is a unique building block that helps define your application's overall behavior.

There are four different types of application components. Each type serves a distinct purpose and has a distinct lifecycle that defines how the component is created and destroyed.

Here are the four types of application components:

Activities

An activity represents a single screen with a user interface. For example, an email application might have one activity that shows a list of new emails, another activity to compose an email, and another activity for reading emails. Although the activities work together to form a cohesive user experience in the email application, each one is independent of the others. As such, a different application can start any one of these

共 21 页第 1 页

activities (if the email application allows it). For example, a camera application can start the activity in the email application that composes new mail, in order for the user to share a picture.

An activity is implemented as a subclass of Activity and you can learn more about it in the Activities developer guide.

Services

A service is a component that runs in the background to perform long-running operations or to perform work for remote processes. A service does not provide a user interface. For example, a service might play music in the background while the user is in a different application, or it might fetch data over the network without blocking user interaction with an activity. Another component, such as an activity, can start the service and let it run or bind to it in order to interact with it.

A service is implemented as a subclass of Service and you can learn more about it in the Services developer guide. Content providers

A content provider manages a shared set of application data. You can store the data in the file system, an SQLite database, on the web, or any other persistent storage location your application can access. Through the content provider, other applications can query or even modify the data (if the content provider allows it). For example, the Android system provides a content provider that manages the user's contact information. As such, any application with the proper permissions can query part of the content provider (such as ContactsContract.Data) to read and write information about a particular person.

Content providers are also useful for reading and writing data that is private to your application and not shared. For example, the Note Pad sample application uses a content provider to save notes.

A content provider is implemented as a subclass of ContentProvider and must implement a standard set of APIs that enable other applications to perform transactions. For more information, see the Content Providers developer guide.

共 21 页第 2 页

Broadcast receivers

A broadcast receiver is a component that responds to system-wide broadcast announcements. Many broadcasts originate from the system—for example, a broadcast announcing that the screen has turned off, the battery is low, or a picture was captured. Applications can also initiate broadcasts—for example, to let other applications know that some data has been downloaded to the device and is available for them to use. Although broadcast receivers don't display a user interface, they may create a status bar notification to alert the user when a broadcast event occurs. More commonly, though, a broadcast receiver is just a "gateway" to other components and is intended to do a very minimal amount of work. For instance, it might initiate a service to perform some work based on the event.

A broadcast receiver is implemented as a subclass of BroadcastReceiver and each broadcast is delivered as an Intent object. For more information, see theBroadcastReceiver class.

A unique aspect of the Android system design is that any application can start another application’s component. For example, if you want the user to capture a photo with the device camera, there's probably another application that does that and your application can use it, instead of developing an activity to capture a photo yourself. You don't need to incorporate or even link to the code from the camera application. Instead, you can simply start the activity in the camera application that captures a photo. When complete, the photo is even returned to your application so you can use it. To the user, it seems as if the camera is actually a part of your application.

When the system starts a component, it starts the process for that application (if it's not already running) and instantiates the classes needed for the component. For example, if your application starts the activity in the camera application that captures a photo, that activity runs in the process that belongs to the camera application, not in your application's process.

Therefore, unlike applications on most other systems, Android applications don't have a single entry point (there's no main() function, for example).

Because the system runs each application in a separate process with file permissions that restrict access to other applications, your application cannot directly activate a component from another application. The Android system, however, can. So, to activate a component in

共 21 页第 3 页

another application, you must deliver a message to the system that specifies your intent to start a particular component. The system then activates the component for you.

Activating Components

Three of the four component types—activities, services, and broadcast receivers—are activated by an asynchronous message called an intent. Intents bind individual components to each other at runtime (you can think of them as the messengers that request an action from other components), whether the component belongs to your application or another.

An intent is created with an Intent object, which defines a message to activate either a specific component or a specific type of component—an intent can be either explicit or implicit, respectively.

For activities and services, an intent defines the action to perform (for example, to "view" or "send" something) and may specify the URI of the data to act on (among other things that the component being started might need to know). For example, an intent might convey a request for an activity to show an image or to open a web page. In some cases, you can start an activity to receive a result, in which case, the activity also returns the result in

an Intent (for example, you can issue an intent to let the user pick a personal contact and have it returned to you—the return intent includes a URI pointing to the chosen contact).

For broadcast receivers, the intent simply defines the announcement being broadcast (for example, a broadcast to indicate the device battery is low includes only a known action string that indicates "battery is low").

The other component type, content provider, is not activated by intents. Rather, it is

activated when targeted by a request from a ContentResolver. The content resolver handles all direct transactions with the content provider so that the component that's performing

transactions with the provider doesn't need to and instead calls methods on

the ContentResolver object. This leaves a layer of abstraction between the content provider and the component requesting information (for security).

There are separate methods for activating each type of component:

共 21 页第 4 页

篇三:5000字英文文献翻译

沈阳建筑大学

毕业论文

外文及翻译

原文题目

学院专业班级 信息与控制工程学院 计算机08-1

学生姓名 XXX 性别 X

指导教师 XXX 职称 XX

年 月

外文及翻译

英语原文 Android Application Fundamentals

Android applications are written in the Java programming language. The Android SDK tools compile the code—along with any data and resource files—into an Android package, an archive file with an .apk suffix. All the code in a single .apk file is considered to be one application and is the file that Android-powered devices use to install the application.

Once installed on a device, each Android application lives in its own security sandbox: ? The Android operating system is a multi-user Linux system in which each

application is a different user. ? By default, the system assigns each application a unique Linux user ID (the ID is

used only by the system and is unknown to the application). The system sets

permissions for all the files in an application so that only the user ID assigned to that

application can access them.

? Each process has its own virtual machine (VM), so an application's code runs in

isolation from other applications.

? By default, every application runs in its own Linux process. Android starts the

process when any of the application's components need to be executed, then shuts

down the process when it's no longer needed or when the system must recover

memory for other applications.

In this way, the Android system implements the principle of least privilege. That is, each application, by default, has access only to the components that it requires to do its work and no more. This creates a very secure environment in which an application cannot access parts of the system for which it is not given permission.

However, there are ways for an application to share data with other applications and for an application to access system services:

? It's possible to arrange for two applications to share the same Linux user ID, in which

case they are able to access each other's files. To conserve system resources,

共 21 页第 1 页

applications with the same user ID can also arrange to run in the same Linux process

and share the same VM (the applications must also be signed with the same

certificate).

? An application can request permission to access device data such as the user's

contacts, SMS messages, the mountable storage (SD card), camera, Bluetooth, and

more. All application permissions must be granted by the user at install time.

That covers the basics regarding how an Android application exists within the system. The rest of this document introduces you to: ? The core framework components that define your application.

? The manifest file in which you declare components and required device features for

your application.

? Resources that are separate from the application code and allow your application to

gracefully optimize its behavior for a variety of device configurations.

Application Components

Application components are the essential building blocks of an Android application. Each component is a different point through which the system can enter your application. Not all components are actual entry points for the user and some depend on each other, but each one exists as its own entity and plays a specific role—each one is a unique building block that helps define your application's overall behavior.

There are four different types of application components. Each type serves a distinct purpose and has a distinct lifecycle that defines how the component is created and destroyed.

Here are the four types of application components:

Activities

An activity represents a single screen with a user interface. For example, an email application might have one activity that shows a list of new emails, another activity to compose an email, and another activity for reading emails. Although the activities work together to form a cohesive user experience in the email application, each one is independent of the others. As such, a different application can start any one of these activities (if the email application allows it). For example, a camera application can start the activity in the email application that composes new mail, in order for the user

共 21 页第 2 页

to share a picture.

An activity is implemented as a subclass of Activity and you can learn more about it in the Activities developer guide.

Services

A service is a component that runs in the background to perform long-running operations or to perform work for remote processes. A service does not provide a user interface. For example, a service might play music in the background while the user is in a different application, or it might fetch data over the network without blocking user interaction with an activity. Another component, such as an activity, can start the service and let it run or bind to it in order to interact with it.

A service is implemented as a subclass of Service and you can learn more about it in the Services developer guide. Content providers

A content provider manages a shared set of application data. You can store the data in the file system, an SQLite database, on the web, or any other persistent storage location your application can access. Through the content provider, other applications can query or even modify the data (if the content provider allows it). For example, the Android system provides a content provider that manages the user's contact information. As such, any application with the proper permissions can query part of the content provider (such as ContactsContract.Data) to read and write information about a particular person.

Content providers are also useful for reading and writing data that is private to your application and not shared. For example, the Note Pad sample application uses a content provider to save notes.

A content provider is implemented as a subclass of ContentProvider and must implement a standard set of APIs that enable other applications to perform transactions. For more information, see the Content Providers developer guide.

Broadcast receivers

A broadcast receiver is a component that responds to system-wide broadcast

共 21 页第 3 页

announcements. Many broadcasts originate from the system—for example, a broadcast announcing that the screen has turned off, the battery is low, or a picture was captured. Applications can also initiate broadcasts—for example, to let other applications know that some data has been downloaded to the device and is available for them to use. Although broadcast receivers don't display a user interface, they may create a status bar notification to alert the user when a broadcast event occurs. More commonly, though, a broadcast receiver is just a "gateway" to other components and is intended to do a very minimal amount of work. For instance, it might initiate a service to perform some work based on the event.

A broadcast receiver is implemented as a subclass of BroadcastReceiver and each broadcast is delivered as an Intent object. For more information, see theBroadcastReceiver class.

A unique aspect of the Android system design is that any application can start another application’s component. For example, if you want the user to capture a photo with the device camera, there's probably another application that does that and your application can use it, instead of developing an activity to capture a photo yourself. You don't need to incorporate or even link to the code from the camera application. Instead, you can simply start the activity in the camera application that captures a photo. When complete, the photo is even returned to your application so you can use it. To the user, it seems as if the camera is actually a part of your application.

When the system starts a component, it starts the process for that application (if it's not already running) and instantiates the classes needed for the component. For example, if your application starts the activity in the camera application that captures a photo, that activity runs in the process that belongs to the camera application, not in your application's process.

Therefore, unlike applications on most other systems, Android applications don't have a single entry point (there's no main() function, for example).

Because the system runs each application in a separate process with file permissions that restrict access to other applications, your application cannot directly activate a component from another application. The Android system, however, can. So, to activate a component in another application, you must deliver a message to the system that specifies your intent to start a particular component. The system then activates the component for you.

共 21 页第 4 页


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